Artifice - dyes and crystals. Crew Skills. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. There are a few exceptions but they are rare. How long will it take to level Biochem. ago. biochem - for every progression raiding toon (reusables), and for crafting stims, adrenals, health packs. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. Some gathering skill materials sell well for low income new players. Its actually pretty good advice for MMOs in general. Get them to 700 and sell them in bulk. Suggestion Box. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. 0. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. Armstech makes Accuracy and Shield. (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR. Vectron Archaeologist, Cybertech 500. The torcommunity guides are alright and give you what you need to know when leveling a crafting skill. Armoring Mods are on the top of that list, since it's the primary way to upgrade custom armor. I currently have 10k at my level Its all going to crafting. And if you're looking to do endgame crafting, you probably want to be in something other than Cybertech. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. 4) Cybertech: makes earpieces, enhancements and mods. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on. All Armormechs will want to get their crafting skill as high as possible. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. 1 for you and 1 for Mako. Keep in mind that the craft can be made with GREAT SUCCESS and recieve an open augment slot that allows you to boost them with 28 extra willpower, which in turn is sick aswell. Sith Marauder/dps - all of them would be useful in some fashion. . This one is simple. Basically, if it can be augmented it will yield a. . I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. The crafting schematics can be hard to find though – the easiest place to find them is on the GTN, but only if another player is selling the. Start tracking progress. One branch would be combat oriented and the other non-combat. to learn a schematic you have returned from a gathering mission, there is a character level requirement I. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth. A themepark MMO (like SWTOR) cannot. All crafting skills have potential. You can learn various gathering and crafting skills. 2. Each of the three groups are rather self explanatory, the only one that may be a little confusing is Mission. Your Starship is home base for you and your crew. com . That at least if you have that recipe / shematic as an object in your inbventory. SWTOR Artifice Crafting Guide. Armoring and mods are upgrade modifications that augment combat. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld TradingCrafting skills List of SWTOR Crew Skills. 1. You can buy additional ones in the GTN, too. They can reverse engineer their crafted items and item modifications, except grenades, and possibly discover new ways to improve their creation. For each skill, you have the list of the other compatible skills. Armstech is decent for leveling, since it'll let you craft barrels for your gun and scatterguns for your offhand (if scoundrel) Synthweaving and Artifice are. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. Kmacc said: Yes, Cybertech makes high-demand items that no one's making right now. Archaeology is one of four Gathering Skills with the ability to seek out imbued items like Lightsaber crystals and ancient artifacts. this. This is a complete guide to the SWTOR Spirit of Vengeance Flashpoint, released with Game Update 6. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. Step 3 – Sell the rare crafting materials to other players on the GTN. Crew Skills. 3. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. Gearing Changes and Tips in Update 7. SWTOR Guide. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Craftable crystals can be crafted by players who have the Artifice crew skill levelled to the correct Artifice level. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. It seems for alot of new players (like myself) were not getting enough choices in creating our items and we cant cov. From my beta experience, i could only send a maximum of 2 companions out at any one time. Many can only be gotten from Underworld Trading missions and as such are rare. - You level up your crafting skill by. Craftable Agent Armors. Depending on what you are crafting or what mission you are running, the base try might be 10% (orange) or 15%(others) -- usually at max skill level 15%, so with +5 for affection, the difference is between 20 and 22 crits per. Hi guys Im currently a level 19 marauder And Im a little worried I wont have enough cash for my speeder @ 25. 316. Cybertech is a crafting crew skill. i kinda feel like you should have a manufacturing skill on any char you intend to main. These skills enable the character to construct armor, weapons, implants as well as other types of useful items and gear. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. x -- check out the blogs and enjoy the theories. Crafting is the most basic and is used to create armor and weapons. The only ones I can craft currently are the Resistive armoring mods. there are two ways to get an Augment into an item: Crit or Kit. Visit the crew skill trainers on the fleet and talk to them. Text under CC-BY-SA licenseLearn how to craft new items in Star Wars: The Old Republic for every crew skill in the game. You must unlearn what you have learned! I would like to know the answer to this also. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Posted December 16, 2017. Crew Skills; SWTOR. Returning Player Nov 2023. - 2 other gathering/mission skills for pure credits. Only included it because of it's uniqueness as a profession. SWTOR screenshot with Emperor Arcann In the ten years since Star Wars: The Old Republic was first released, many of the game mechanics have changed. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. Cybertech is good for leveling, since it lets you make Armorings/Mods. So much space reclaimed. Skills swtor crafting chart crew guide old game republic wars star class professions armor schematics guides types gathering lightsaber slicingSwtor cybertech ship schematics Swtor cybertech speeders crafting speeder skill should which choose swtorista craftable biochem bike gtn expensive likely eventually checking selling someoneSwtor. Posted December 16, 2011. I'm not receiving any skill points for completing the missions or for crafting. 1. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. You might think high demand is a good thing but there are so many people who take the skill to supply their crafting skills the demand for it is rather low and the materials come in abundance. As far as what is most useful, pretty much everyting except synthweaving. 7. You will still be able to deconstruct lower rated gear, but only those that align with your current crew skill and level. Yesterday, as an experiment, I grabbed a 75-level alt, added Artifice to her (mostly for dyes or crystals) and started grinding. Scavenging is the gathering skill for 3 different crafting skills. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Create a free account or. 7 rolls out month, though I hear there's no changes to crafting. Rather than tell you to look it up or read the. That's just not how SWTOR's crafting system works. A special crafting material, “Augmentation Slot Component”, is required to create an Augmentation Slot Kit. Craft stuff, wait for it to sell. 3c and is currently being updated for Patch 7. The JK and SW have the best synthweaving especially when you add in the ship droid; The JC is by far the weakest when it comes to crew skills. You can, however, have various combos of them, such as 2 gathering and 1 mission, or 3 gathering, etc. stims and medpacks can be useful to all party members. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 3k. After spending h. Ignore the above poster. If you are going to craft, then you will want the associated gathering and mission skills to go with the crafting skill. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. armor, arms, synthweaving. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. 3. . These gathering skills are the ones that most directly feed the crafting skills. So my question is crew skill bonuses that each companion has back in the day gave bonuses to missions and the crafting skill they were good at. The Ultimate Guide of Guides for SWTOR. Edited March 21, 2013 by Joshthecook. Biochem - Bioanalysis. Crew Skills. When I play MMOs, I have several alts, and they all take up at least one each of the crafting specialties, so I have everything covered. Strongholds. NoobSabatical. Posted February 19, 2012. All of these armors are craftable by Armomechs. Author. You can have more than one. If you're trying to craft while leveling, don't bother trying to reverse-engineer stuff, and get your materials from gathering nodes instead of crew skill missions. Mission skills are a unique addition to the Crew Skills system. Craftable Agent Armors. Posted August 15, 2016 (edited) Right-click on the recipe / schematic. Artificers are also the only crafters that can craft dyes – there’s over. You have to click on the crafting skill to open the crafting window (Armormech, Artifice, Armstech, Biochem, Cybertech & Synthwieving) It's typical that you'd pick up the crafting skill & 2 gathering skills, which are the mission windows. The ones I have on that toon are Artifice and Archaeology. . ) If you are interested in crafting these bounty hunter armors, head to the crafting and crew skillsJedi Knight Crafting Armors in SWTOR. Guide. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. Posted November 29, 2021. Crew Skills are essential to the game, because they allow you to craft powerful and useful items using your gathered resources. In Star Wars: The Old Republic, there's 42 dyes that you can craft for yourself using the Artifice crew skill! This video shows off the 36 dyes you can craft. In some of the early GSH screen shots there was a pvp/pve quest terminal shown in someones house. 3. Biochem needs Bioanalysis and Diplomacy. Yes, if you want to craft augments, then. I just took up Artifice but can't seem to gather any of the right gemstones with my treasure hunting skill. Crafting Skills. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. They did make leveling a crafting skill easier in 4. Store. To access the Crew Skills menu in SWTOR, players must navigate to the main menu at the top of the screen, then open the Content drop-down menu to the right of the Player menu and click on the diamond shape labeled Crew Skills. These skills enable the character. Whether your team gathers resources or you acquire them through other means, they’ll be the cornerstone of crafting. The schematics for these new augments come directly from the crew skill trainer. Maybe. Color crystals and lightsaber hilts augment. They are called "crafting missions" on the GTN. First things first, the display is wrong and broken and has been for over a year now. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Synthweaving isn't a bad choice either for the critical augments. Archeology feeds artifice all the basic materials: - power crystals like rubat crystals. All Activity. For Artifice, your gathering skill is Archaeology and it is one that I would definitely advise taking as it provides your basic crystals at all levels. assuming you paired biochem with bioanalysis and diplomacy you can sustain your crafting with gathered mats and diplomacy missions paid with normal questing. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. All of these lightsaber crystals are craftable by Artificers and the schematics come straight from the trainer as you level up. In my opinion, yes, the crew skills are worth doing for at least the primary crafting skills. Posted May 3, 2012. There are over 75 materials that Armstech crafters can use when crafting weapons, barrels, and augments. To start, there are 3 types of Crew Skills. Posted February 19, 2012. 3. e. This will open the crafting schematics window which shows everything you have available to craft – when you chose Artifice as a crew skill, you got some basic schematics to help get you started. Swtor Crew Skill Guides. Lore Object. 16. And most crafting have mods in them that can be of assistance. Crafting can be very credit-intensive. Aside from that, Tanno Vic also has a +1 critical bonus to. Some thoughts/counterpoints. Then you can take that CM-1337 item and combine it with the Processed Isotope Stabilizers, the Solid Resource Matrixes, and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. Posted December 13, 2011. English. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. The point is, if you have one toon, and by your post I'd say you do, go play a game a bit more before you go into crafting. Watch Video. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. Just open the companion window (where you can see your crew skills listed). SWTOR Armstech Crafting Guide. 87. The time of these mat gather missions needs to be cut way down. Crew Skills. New SWTOR Server! Shae Vizla APAC (Asia-Pacific) “Fresh Start” Server! – NOW LIVE!. New Cartel Market items in 7. Crew skills, on the other hand, assume your incompetence from the start and do little to mitigate that incompetence even if you max your "skill". There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). Trying to decide which crafting skills you should pick in SWTOR? This video covers what types of items each crafting skill can craft, the pros and cons of ea. A more effective and cheaper method to train up crafting skills past 150 is crafting war supplies. Dye modules are used to change the color of your armor. I like crafting in this game and would like to see more effort put into the system. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. Synthweaving - Archaeology. Posted September 5, 2015. Many a player has been confused by the similar names. Other prototype ones are dropped from investigation missions, check the GTN for these, and a few artifact quality ones are dropped from mobs in the world. Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. It's as easy as that. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. The Ultimate Guide of Guides for SWTOR 2021. Crafting skills are useless at 50 unless you plan on running Operations and Hard Mode Flashpoints -and by running I mean farming for as long as you plan to actually craft and use/sell what you make. The GTN prices do not seem to have, even yet, reflected the rise in price of the new exotic materials and the supply of old ones is running dry. "full set" (or as full as it gets) orange items start off at Grade 2. There are six crafting skills currently available to players: Armormech – the ability to work with hard metals and electronic shielding to construct all types of. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. . You get the premium and a few prototype schematics from the artifice skill trainer. That being said, in my experience it is VERY hard to level a crafting skill while leveling a character AND have sufficient materials to craft stuff that is useful. Keep in mind if you send these armors over to the Imperial side, they will change appearance to match the Sith style. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. They enhance combat prowess by giving audio and visual feedback to the wearer or through. These choices are almost mandatory unless you have some other source for your base crafting materials (another character. psandak said: All quest terminals, and quest NPCs, and crew skill trainers, and various other vendors are only available on fleet. So Cybertechs craft the CM-1337 component. Artifice is a versatile crafting skill used for weapon hilts (strength and willpower weapon modifications), enhancements (item modification used in most moddable items), offhand items, color crystals (used for lightsaber blade and blaster bolt colors and stats, only yellow, green, blue, and red is typically available through crafting) and even. There are five different types of crafted decorations. 2021. Only included it because of it's uniqueness as a profession. Take two other gathering skills and don't worry about any crafting skills with your slicer. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. Posted January 20, 2012. SWTOR Biochem Crafting Guide. Armormechs can reverse engineer their crafted armor and possibly. Different items require different materials, so it’s good to read up on which gathering skills you should pair with the crafting skill. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Armstech - Scavenging. I haven't played agent yet, but I would think that cybertech would be just as useful for an agent as it is for a BH. . you can calculate your crit chance yourself by adding up the following bonuses if you have them. Armoring and mods are upgrade modifications that augment combat ability. give an inch they'll take a mile. And OP, YES Artifice is worth pursuing. Hotrigged Speeder Bike, Cybertech 400. These cost credits and are used to craft the intermediate products. I would think that a player of most any play style could find something from cybertech. In SWTOR, professions are known as Crew Skills. I want to be able to craft heavy armor with Armormech without the fixed tank stats. "You find better stuff constantly" is what a lot of people say. The only use synth weaving has is the two augment slots for its rakata pieces. Your first companion get a +15 efficiency bonus for artifice, the largest in the game. I find that for money making Diplomacy for me is the best money making crew skill. So, initially I thought Armstech/Artifice are crafting skills that apply to a single (rarely double) slot for each player an. If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. For each skill, you have the list of the other compatible skills. Ability Tree suggestions for beginners for Solo, Flashpoints and Operations. Option 1 (the more conservative option): When you acquire a Crafting Skill, you automatically get all related Gathering Skills for sake of convenience. Posted December 19, 2011. In terms of 'deleting' your current craft skill. Learn SWTOR: Crafting and Crew Skills 101 (FT. I've been d. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. In the case of artifice, you want to have archeology and treasure hunting as the skills to feed your artifice crafting. Grade 11 Archaeology Materials: Onderon and Mek-Sha. There are five different types of crafted decorations. Compare. Step 1 – Earn Tech Fragments through any method you’d like. 3. Crafting in Star Wars is a great resource for both self-sufficiency or for making a profit, so it is one of the recommended ways to farm swtor credits. It’s not hard just a lot of waiting. Crafting also has a lot more fun and cosmetic options available compared to the launch of the game including more crystals, dyes, and armor sets. Treasure Hunting is good if you want the blue and purple quality gems for your higher quality crafting: buying from the GTN is a good idea, but you may find it inconvenient if supplies run low. Posted July 6, 2014. Now if you are a Free to Play (FTP. – Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. . It is not simply opinion. 3) General speculation in advance of 4. The short of it is that after grade 1, the initial areas of a given planet start with the previous grade. I've used it once before but i'm not able to do it again. Posted January 10, 2012. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. It focuses on lockpicking and computer hacking. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Been a few years since I did any crafting so my question is this. once you get to 600, you need to pay 250k to learn 601-700. Here Gmemo would. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. This skill also allows the creation of. Trimantium Techblade (vibrosword version) Armstech Crafting. In this video, we’ll be going over how to…. Corrosive Dart is the only ability that isn’t covered by the debuffs Marksmanship provides for itself. You will not get +1 critical to missions skills nor +5 efficiency to crafting. 3 is the max number of skills you can have. Every 10 levels you can have a companion out (so level 10,20,30,40,50) for up to five out at a time. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are:. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it. But if you look more long term, crafting is the better source of income. First of all Thank you for the endorsements. And while armstech barrels do tend to sell for the lowest overall value of all the item modifications, that is primarily due to "white. You also get purple crafting mats from these crits. . Artificers can also make color crystals, lightsaber hilts, dye modules, stronghold components, and war supplies for conquests. Your Starship is home base for you and your crew. If you want to craft armor mods, you want to chose Cybertech as your crafting profession. The item appears with a star or something next to the item. 2) as far as leveling goes none really assist with it. Synthweaving Materials List. First thought was working on upgrading the gear on my characters. There are five different types of crafted decorations. 3) as far as end game it depends on what your wanting. Click it, and you will be asked if you really want to unlearn that skill. Sith Sorcerer/heals - artifice, biochem, cybertech, synthweaving. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Recommended Crafting Skills: Artifice, Synthweaving. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. They pay off in the long run though. Lore Object. Keep in mind if you send these armors over to the Republic side, they will change appearance to match the Jedi style. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. I looked at my crafting recipes under Cybertech and checked to see if they were greyed out. The Ultimate Guide of Guides for SWTOR 2021. Lore Entry: Underworld Trading entails the exchange of goods and services on the galactic black. Find out the requirements, benefits, and drawbacks of each crafting skill, as well as the reverse engineering process and exceptional items. 1. I mainly focus on crit augs and accuracy augs, which. For example: I have five characters with slicing that feed three characters with augment crafting ability. The exception would be for Augment 22 schematics, which come from crits on Abundant. I'm working on a spreadsheet to find out how much it takes to build a complete 14 piece set of legendary gear, and have a few questions: 1) You need 94 ancient tomes, which cost 100K plus 65 relics of Ossus each. No, for prefabs MK-3 you'll need grade 7 level, that is 400, and that is mid-level by today's standards. . I have 8 toons, only one of which is a pure gatherer and they all make money. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. SWTOR Dyes Guide. Yes it is still true. Posted April 3, 2012. Posted December 10, 2016 (edited) psandak said: Synthweaving is the second most profitable crafting skill in the game (Artifice is #1). Posted December 27, 2019. I've done similiar in. Even after the nerf it still turns a decent profit if you take the time to research what missions to run and which to avoid. I am going to be going slicing but the choice comes down to. Grade 7 Archaeology Materials: Ilum (also has Grade 6), Makeb. but the same can be said for any of the crafting proffesions because you can equip your companions for free. Are crafting skills necessary to be successful in-game? My main at the moment is a high-30s Merc with all crew skills of the gathering variety: scav, slice, and UT.